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This time we talk about rainbows effect in glass.
First, we open a new scene in Cinema4d
I do the same with a Surface -Sphere.
You have to use a special index " n "
( For different materials)
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Now, we finish this scene. (Lights, animations etc.) This scene you save as a basic.c4d. IMPORTANT: The scene has to be complete ( including the render settings) |
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Basic.c4d |
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Now you turn the light parameters of green and blue to zero! This isn't really necessary, but it helps you to identify the picture later! After this you go to the render settings and call your picture/animation
"rot.*"
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rot.c4d |
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Now undo the light parameter changes (or get the basic.c4d) Turn blue and green to zero. Then reduce the "n" index of every transparency material. (Check out the table below). After this you go to the render settings and call your picture/animation
"gruen.*"
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gruen.c4d |
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Do the same again, but this time turn red and green to zero. Afterwards, go to the render settings and call your picture/animation "blau.*" Than save the scene as "blau.c4d" |
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blau.c4d |
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Now you start " Batch Rendering "
Or you can render the Scenes separately. Now you have a lot of time to drink a cup of coffee or tea
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In Adobe AfterEffects : - import Picture , animation or picture series.
Now your Picture or animation is finished. In Photoshop & Co...
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finish |
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| Appendix I:
My settings :
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| Appendix II:
I get interesting "real" settings:
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If you have any ideas ,questions etc.?
Send me an e-mail..
Oliver
Here you can download the scenes Glas.zip
Here is a Demo-animation
( in *.mov format )
I apologize for my bad english.
I hope you did understand the tutorial.
Thanks to "Appeltatenkönigin" Nadine Michalski for helping me to translate the tutorial
© 2000 Oliver Pietern, HOSCHIE@cityweb.de